I've been bitten by the blogging bug (hooray for alliteration) and have decided to create a blog about my hobby of miniature wargaming. I'm not entirely sure what direction I will go with this blog, but readers can expect product and event reviews, painting tips and tutorials as well as projects I'm working on and other points related to miniatures and wargaming.
And now for something completely trivial:
This won't be news to many of the people who will be reading my blog, but for those unfamiliar with the subject matter, here is a quick crash course.
My blog takes it's name from a book written by HG Wells in 1913 which contains rules for a wargame that can be played with blocks, little soldiers or whatever else is on hand, and is considered to be one of the first set of modern table top wargame rules. It includes rules for infantry, cavalry and even artillery which was provided by a toy naval cannon that launched projectiles. The book is still available in print, and one can also find the Project Gutenberg E-text
of the book as well.
So what is wargaming? Let me take an excellent blurb on wargaming from the HMGS East
(Historical Miniature Gaming Society) page welcoming newcomers to the hobby - in particular their page on "What is wargaming
"Historical miniature wargaming is the recreation of historical battles (the Tactical level of war) through the use of a 3D terrain table over which are deployed model forests, roads, rivers and buildings as well as miniature soldiers and vehicles depicting the actual participants of the engagement. Each miniature represents a certain number of historical soldiers or vehicles, as in the popular rules called Napoleon's Battles where the ratio is one figure for each 100 historical combatants. The miniature forces involved are painted to depict the same color schemes or uniforms as were used by the historical combatants. In this regard, miniature wargaming departs from its sister wargaming wings using cardboard or micro chip in also being an art form as well as a competitive hobby.
Detailed rules instruct the players on how they may move and launch their miniature forces in combat against each other, drawing on extensive research as to what happened historically and why. The rules, and also the reference chats that accompany them, regulate such things as combat formations, movement, command-control (C2), morale and firepower. Dice, from 6 sided to 20 sided, are used to insert the uncertainty that has always been present in war into the game, and thus into the minds of the players as well. Thus while such things as morale and training might dictate that a unit of 1813 Prussian Landwehr (militia) might have only a 5% chance of victory when attacking a battalion of Napoleon's Old Guard Grenadiers, it can happen, though not very often.
The miniature soldiers or vehicles are mounted on trays for ease of movement. These movement stands are often decorated with model turf or grass and are cut to an exact scale frontage representing the precise space the forces depicted would occupy historically. The trays themselves can then be aligned to represent specific historical battle formations and units. Thus the trays could be formed together to recreate the basic historical unit represented in the rules being played, such as a battalion of infantry in Empire, a game about the Napoleonic Wars. The unit could also be a full brigade as in Napoleon's Battles, a set of rules on the same period that allows larger battles to be easily played. The trays could then be deployed to represent the different combat formations a battalion could take, such as column, line or square. If done properly in conjunction with a well designed terrain table, these soldiers present an historically accurate and colorful spectacle unsurpassed by even the most modern computer wargames."